The Futures of Creativity Institute (FOCI) is a Goldsmiths, University of London initiative bringing together academia, creative industries, technology and policymakers to explore and shape the future of creativity. Through research, collaboration and industry partnerships, FOCI examines how emerging technologies and evolving creative practices are creating new opportunities and challenges for the creative industries, with a focus on fostering innovation, inclusion and positive societal impact.
As part of this work, FOCI is collaborating with the Black XR Network (BXRN) on the Games for Good Challenge. The initiative brings together BXRN's community of designers, developers and researchers to explore how games can address real-world challenges and deliver positive social impact.
Through collaborative ideation, co-creation workshops and prototyping, the challenge will develop a promising concept into a tangible, testable prototype. In addition to this prototype, the project will deliver also provide a concise concept brief and a report outlining user-testing insights and opportunities for further development.
We have spent the past few weeks researching the landscape, and now we want to build the next stage with you. We are hosting a co-creation workshop where we will share early ideas and develop them together. Your experience, perspective and creativity will directly shape what we go on to prototype.
The details
When: Friday 13th November. The workshop runs for 3 hours, with breaks.
Please choose the times you’re available in the sign-up form, and we’ll set the final date and time based on collective availability.
Where: Second Home, Spitalfields, London
If this is of interest to you, please fill out our sign-up form by November 6th.
Places are limited, and we will get back to you if you are selected to take part. Workshop participants will receive £30 for the contribution of their time.
Having studied Computer Science and Mathematics at Lancaster University, Rachel now works with digital technologies to create immersive and multi-sensory experiences – both physical and digital.
She particularly enjoys working in the creative sector and live experience, but also enjoys taking storytelling, world building, audience experience and theatrics into an unconventional context.
At Digital Catapult, she has now spent four years consulting, prototyping and championing XR. She continues to work on projects researching the latest digital technologies, e.g. Gaussian splatting, 6G and digital twins.
In 2025 she co-founded The Harbourers, an artist-led immersive theatre and production studio. Its work includes a physical-theatre show at Edinburgh Fringe, R&D around vibrational haptics during live performance, and projection-mapped raves.
Rachel is now working as a research assistant for BXRN x FOCI's Games for Good Challenge.